Kahoot – game-based learning platform
by Nicolas Frichot
Definition: In the classroom setting, Kahoot is a game-based platform used for interactive quizzes and assessments, to promote student engagement and learning.
Image: Kahoot
While I participated into our first Kahoot class in the BTIC session, I discovered one of the best features that Kahoot possesses, in my opinion: the competitive quiz aspect, rewarding points for correct answers and well as the response time.
This drove participation and encouraged a positive competitive environment, hence promoting learning in a fun environment.
Aim:
- Enhances student engagement
- Facilitates interactive learning
- Provides instant assessment feedback
Benefits:
- Boosts student engagement
- Encourages active participation
- Offers real-time assessment feedback
Challenges:
- Possibilities for distraction
- Device issues (hardware)
- Internet connection issues
Personal Reflection:
While I used Kahoot at the MIE during the BTIC sessions, I can honestly say that it’s a fun tools. The ability to customize the avatar is a fun aspect as well as having a personalized nickname. However, in a classroom setting, clear guidelines must be set to avoid any improper nicknames.
Kahoot is fun: the competition aspect contributes greatly to this. This can indeed promote learning and most importantly boost engagement. However, we should make sure that the competition remains healthy and that those at the bottom of the leaderboard do not feel unworthy or excluded.
5 Minute Guide to Kahoot
Kahoot by Nicolas Frichot
Link to my Kahoot :
Click here